3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM) by Alan Watt, Fabio Policarpo
3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM) by Alan Watt, Fabio Policarpo PDF, ePub eBook D0wnl0ad
This is the first academic games programming book/CD package that is expressly written for new degree courses in 3D-games programming. Authors introduce the theory behind the design of computer games and detail advanced techniques used in the industry.
Students will be able to develop their own games within the game 'skeletons' accompanying the book, and will learn how to program complex games. This book could also be used for a more standard undergraduate 3D graphics programming course, with the games context being highly motivational.
This book is a comprehensive treatment of current 3D games technology, including:
* Theoretical foundations
* Classical 3D graphics
* Real-time rendering technology
* Dynamics
* Collision detection
* Artificial Intelligence
* Image-based rendering
* Multi-player technology
* Software technology
* Engine architecture
The text is written around an actual engine that implements most of the described techniques and accompanies the book on a CD-ROM. Readers can try out their own ideas by writing source code and can experiment with existing demonstrations by writing or altering plug-ins.
The supplied engine features are:
* BSP/PVS render management
* Light maps for static geometry
* Diffuse and specular (hardware) vertex lighting for dynamic objects
* Volumetric fog with fog maps
* Detail textures
* Multi-texture support
* Collision detection
* Dynamic lights
* Dynamic Shadows
* Physically based animations
* Animated meshed
* Tri-strips and fans
* Subdivision surfaces
* 3D sound support
* Complete plug-in directed
From reader reviews:
Christopher Rayes:
Throughout other case, little folks like to read book 3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM). You can choose the best book if you love reading a book. So long as we know about how is important some sort of book 3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM). You can add know-how and of course you can around the world by way of a book. Absolutely right, mainly because from book you can realize everything! From your country till foreign or abroad you may be known. About simple thing until wonderful thing it is possible to know that. In this era, you can open a book or maybe searching by internet gadget. It is called e-book. You should use it when you feel uninterested to go to the library. Let's learn.
John Kirk:
The book 3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM) make one feel enjoy for your spare time. You can use to make your capable more increase. Book can being your best friend when you getting strain or having big problem along with your subject. If you can make reading through a book 3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM) being your habit, you can get more advantages, like add your capable, increase your knowledge about a number of or all subjects. You can know everything if you like available and read a publication 3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM). Kinds of book are several. It means that, science reserve or encyclopedia or other folks. So , how do you think about this reserve?
Jose Higham:
In this 21st hundred years, people become competitive in each way. By being competitive today, people have do something to make them survives, being in the middle of the crowded place and notice by surrounding. One thing that at times many people have underestimated the item for a while is reading. Sure, by reading a reserve your ability to survive increase then having chance to stay than other is high. In your case who want to start reading the book, we give you this particular 3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM) book as nice and daily reading reserve. Why, because this book is usually more than just a book.
Read 3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM) by Alan Watt, Fabio Policarpo for online ebook
3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM) by Alan Watt, Fabio Policarpo Free PDF d0wnl0ad, audio books, books to read, good books to read, cheap books, good books, online books, books online, book reviews epub, read books online, books to read online, online library, greatbooks to read, PDF best books to read, top books to read 3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM) by Alan Watt, Fabio Policarpo books to read online.
No comments:
Post a Comment